[gd_resource type="ShaderMaterial" load_steps=2 format=2]

[ext_resource path="res://shader/outline.shader" type="Shader" id=1]

[resource]
shader = ExtResource( 1 )
shader_param/color = Color( 1, 0, 0, 1 )
shader_param/width = 1.0
shader_param/pattern = 0
shader_param/inside = true
shader_param/add_margins = false