#pragma once #include using namespace sf; class Map; class Player; class Powerup: public Sprite { public: Powerup(std::vector* textures); const int getType() const; static const int count = 4; enum { Haste = 0, Fatman, Steroids, RateOfFire }; private: int _type; }; class PowerupManager: public Drawable { public: PowerupManager(Map* map); void registerPlayer(Player* player); void deregisterPlayer(Player* player); void logic(); const unsigned getSize() const; const Powerup& getPowerup(unsigned i) const; private: Map* _map; std::vector _ptr; std::vector _powerups; std::vector _decentlyAllocatedTextures; void collision(); virtual void draw(RenderTarget& target, RenderStates states) const; /// Rendering is also decently done. };