#include <ctime> #include <iostream> #include <Starlight.hpp> /** * @brief I can't code. Really. Don't look at this. * I code bad codes, and this one is exceptionally bad. * And bad c++ codes are very bad. * Really. * Git out. * @return segfaults */ int main() { std::cout << "Hello, world!" << std::endl; ContextSettings settings; RenderWindow window; Music music; settings.antialiasingLevel = 8; window.create(VideoMode(768, 768, 32), "one room arena", Style::Titlebar | Style::Close, settings); window.setVerticalSyncEnabled(true); music.openFromFile("data/music.ogg"); music.setLoop(true); music.play(); std::srand(std::time(nullptr)); bool keepRunning = false; do { Player::totalScore = 0; keepRunning = false; Starlight gaem(&window, &keepRunning); gaem.run(); } while(keepRunning); return 0; }