/**
 *  Triangles
 *  Copyright (C) 2016 POSITIVE MENTAL ATTITUDE
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, version 3 of the License.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include <SFML/Window.hpp>
#include <cstring>

class Input
{
	public:
		enum Type
		{
			RealTime = 1,
			Pressed = 1 << 1,
			Released = 1 << 2
		};
		Input() = delete;
		Input(const Input& other);
		Input& operator=(const Input& other);
		Input(const sf::Keyboard::Key& key, int type=Type::RealTime|Type::Pressed);
		Input(const sf::Mouse::Button& button, int type=Type::RealTime|Type::Pressed);
		Input(const int joystickButton, int type=Type::RealTime|Type::Pressed);
		Input(const sf::Joystick::Axis& axis, bool positive);
		
		float test() const;
		
		bool operator==(const sf::Event& event) const;
		bool operator==(const Input& other) const;
	private:
		template<typename> friend class InputTarget;
		sf::Event _event;
		int _type;
		bool _positive;
};