/**
 *  Triangles
 *  Copyright (C) 2016 POSITIVE MENTAL ATTITUDE
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, version 3 of the License.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include <SFML/Graphics.hpp>
#include <SFML/Audio.hpp>
#include "Collidable.hpp"

/**
 * @class Bullet
 * @author POSITIVE MENTAL ATTITUDE
 * @date 06/09/16
 * @file Bullet.hpp
 * @brief When created, it moves forward until it crashes with a wall.
 */
class Bullet: public sf::Drawable, public sf::Transformable, public Collidable
{
	public:
		Bullet() = delete;
		Bullet(float rotation, sf::Vector2f initialPosition, sf::SoundBuffer& buffer1, sf::SoundBuffer& buffer2, Foreground* foreground);
		void setTexture(sf::Texture& texture);
		void update(sf::Time delta, sf::Vector2f position);
		const bool isDead() const;
	private:
		sf::Vertex _vertex[4];
		const sf::Texture* _texture;
		virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
		void destroyPixels(int& k, int x, int y);
		sf::Sound _sound;
		sf::Sound _explosion;
		Foreground* _foreground;
		bool _hit;
		bool _dead;
};